

SFXGameContent.SFXWeapon_AssaultRifle_Vindicator = M15-Vindicator SFXGameContent.SFXWeapon_AssaultRifle_Mattock = M96-Mattock SFXGameContent.SFXWeapon_AssaultRifle_Reckoning = Chakram Launcher (reward for playing Kingdoms of Amalur: Reckoning Demo) The following is a list of all weapons (including heavy) and mods (minus the dlc ones) Name: SFXGameContent.SFXWeapon_AssaultRifle_Reckoning.Fl ags

Name: SFXGameContent.SFXWeapon_AssaultRifle_Reckoning Hit add and type the following to add a weapon (you can't add heavy weapons but you can put them on when you edit your loadout) After adding a particular weapon set the value from 1-10 to set it's rank (or 1-5 for weapon mods) and add the item again but with ".Flags" at the end and set the value to 1. There you can add weapons and weapon mods and check out the ones you already have and modify their levels. When you open up the save editor go to the RAW tab on it, and then go to Plot, and edit the Player Variables collection. Bioware has patched the game to prevent people from adding weapons via the multiplayer dlc so they can get the weapons in single player for free) (You need to have the weapon dlc to add a certain weapon. Start from scratch (create your own custom ME3 profile) Edit the plot of what happened in the current and past games Can edit ingame quests, and even storyline position Can edit your character's current weapon loadout from the last save as long as level, class, skill points, squad stats, and powers available to use (only adding bonus powers will work)
#Mass effect save game editor mod
Can add any # of any available weapon mod to any weapon (i have an assault rifle and i put shotgun mods on it and there is no limit to how many mods i can put on it) Can set the level of your weapons and mods (I-X for weapons and I-V for weapon mods) Can add or remove weapons and weapon mods to your arsenal However, since this forum does not have a topic on this save editor, I thought that I should post one. While this save editor has been discussed on the Bioware forums, there's no need to go into too much detail.
